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Site: https://samsungvr.com/

Role: Scripter/Designer , Design Intern

Engine: Unity 3D and Unreal Engine 4

Team Size: 7-9 Developers

Time: Post Release Support

Genre: VR Video Streaming App

Platform: Gear VR

Joining the Samsung VR team (formerly Milk VR) post-launch, I worked with my fellow developers to improve the user experience and add features to improve the functionality of the app.  Better video sorting through categories, search functionality, trending content, and user profile integration were tangible additions which made the app more engaging and user-friendly.  While improving our existing app, we took free time to prototype additional VR applications which could add value to the Gear VR platform.  These prototypes served as proof-of-concept examples for internal company meetings and proving grounds for new features.  

Design Goals:


  • Polish existing visuals and user interface

  • Support the app, resolve user reported bugs and issues

  • Expand application with new features that make the user experience better

  • Create innovative features and VR concepts through R&D

  • Collaborate with other departments, such as Content Creation and marketing, to perfect the product

 

Samsung VR Contributions:


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Toggleable particle-effect as an ambient decorative add-on for sponsored content rooms

Prototype keyboard for video search and account log-on

Linear Interpolation visual effect on video selection indicator for polish

Visual Design prototyping and planning

VR Research & Development


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Unity 3D VR Prototype

Scripted and Illustrated all UI elements

Designed flow and functionality of the app

Scripted functionality in C#, integrating programmering team's java methods

Tweaked prototype based on feedback from team members

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Unreal Engine 4 VR Prototype

Blocked out prototype layout and architecture BSP

Scripted custom user locomotion system

Created interactive locations for displaying content

Lit prototype and decorated it with meshes for polished presentation

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Unreal Engine 4 Pipeline

With internet resources, established in-house pipeline for rendering 360° stereo-scopic 4K footage from Unreal Engine

Wrote tutorial on the Samsung VR website to help users capture footage

Created Matinees and Blueprints in house for testing purposes

Uploaded C++ and Blueprint changes to GitHub for public use